Overnight swarm runbook — 2026-07-14 (10h, v0.1 RC punch list)
Overnight swarm runbook — 2026-07-14
Section titled “Overnight swarm runbook — 2026-07-14”Mission (Chris, 2026-07-14 22:30): 10-hour looping overnight run to burn down the v0.1 RC
punch list (docs/RELEASE-0.1.md) and surface anything new. Every loop iteration reads THIS file
first, then the punch list, then acts.
Standing orders (every iteration)
Section titled “Standing orders (every iteration)”git pull --rebasebefore starting AND before every commit. On.git/index.lock— wait and retry, never delete, never leave files staged while waiting.- Work off
docs/RELEASE-0.1.mdonly. Feature freeze: bug fixes, QA tooling, docs, release tasks. Mark items✅ DONE (commit X)in place. Anything new found goes ON the list first. - Every code change runs the
bh-dev-chunkritual: TDD → full suite →scripts/check-test-count.sh→ boot smoke → determinism check (read the literal pinned assertion intests/test_determinism_survival.gd; re-pin viabh-determinism-repinONLY when an rng-draw-order change genuinely explains it) → commit → push. - UI-affecting change →
scripts/ui-sweep.shmust pass (run it FOREGROUND — a backgrounded windowed godot gets App-Napped and crawls/dies). Re-bless only after eyeballing the diff. - Sim-behaviour change → one
scripts/soak.shrun must come back clean (no invariant failures). - Concurrency: multiple agents in one iteration follow skill
bh-sdd-concurrent(file-overlap check vs merge-base; watch shared singletons — BUILD number, determinism baseline, RELEASE-0.1.md itself). Serialize commits.
HARD DON’Ts overnight
Section titled “HARD DON’Ts overnight”- NO deploys (
bh-deploy), NO App Store / TestFlight actions (bh-appstore-release), NO BUILD-number bumps — deploys are serialized and Chris-supervised; devices are asleep. - NO touching
platform/tvos/symlinks (nevercp/rsyncgameplay into it). - NO pulling §5 post-0.1 items into the RC and no new features.
- NO re-pinning determinism to make a red test green without a written draw-order explanation in the commit message.
- NO
MetaStore.save_statepaths in harnesses (the sweep/soak already guarantee this — keep it). - Do not action §3 (human playtests) — not automatable; leave for Chris + Toby.
Work queue, in priority order
Section titled “Work queue, in priority order”A. §2 RC-blockers (agent-doable):
- Wyrm shared-HP pool: multiplied damage when one AoE hits several segments in one tick — TDD the fix (damage once per pool per source per tick, or per design decision in the code comments), soak + determinism.
- CLAUDE.md
V01_LOCK_NETWORKED_MPghost-flag doc fix (flag lives only in the MP worktree). - Soak-telemetry balance evidence pack: run
scripts/soak.shsweeps across seeds/durations through the night (staggered, low-parallelism); aggregate per-weapon damage/kill shares, elite TTK, XP curve pacing; write findings + concrete const-change PROPOSALS (not applied) todocs/balance-evidence-2026-07-15.mdfor Chris’s §2 balance pass. - Obsidian cruiser sprite: produce 2-3 real bake CANDIDATES via
tools/ship_preview(windowed, foreground) intotools/ship_preview/out/and note paths on the punch list — final pick + shop wiring is Chris’s.
B. §4 fix-if-cheap sweep (each = one small commit through the full ritual):
input-handled marking in PauseMenu/ShipConfigPanel; dead _update_joy_debug_label(); co-op
level-up chaining test; test_drone_rng_is_isolated made real; CLAUDE.md 4-RNG-streams fix;
SOUND_MAP.md 7 new weapon rows; eye_laser.wav finish-or-remove; Boss2+Warden hand-edit into
bible.json (NO re-export); Railgun "lance" kind rename; per-frame alloc trims (verify with
before/after numbers); orbit-thresholds readability; docs-site/**/*.import gitignore;
bible evolutions verify; Rusher/Zapper + frigate-niche + HUD-720p → analysis/proposal only.
C. §1 release-gate prep (report, don’t flip): flag audit report; a full green suite+count+soak+ui-sweep evidence line appended to the punch list. ADAPTIVE_QUALITY re-enable needs on-device verify — prep the change as a proposal, do not merge the flip overnight.
D. “What else can we come up with”: if A+B are exhausted, run overnight-review cycles (the
docs/overnight-review-2026-07-08.md pattern: read a subsystem deeply, log findings). New
findings go on RELEASE-0.1.md §2/§4/§5 per the standing rule; write the cycle log to
docs/overnight-review-2026-07-15.md.
Iteration shape (suggested)
Section titled “Iteration shape (suggested)”Each loop tick: pull → read punch list → pick the highest un-claimed item (claim it by committing
a one-line ⏳ claimed (overnight swarm) edit on the list) → do it end-to-end through the ritual →
tick it ✅ DONE (commit) → push. Small items batched 2-3 per tick are fine; never leave an item
half-done at tick end — finish or un-claim.
Morning handoff
Section titled “Morning handoff”Last iteration (or ~08:30): write docs/overnight-swarm-report-2026-07-15.md — items completed
(commit SHAs), proposals awaiting Chris (balance pack, cruiser candidates, flag audit), anything
claimed-but-unfinished (should be none), new findings added to the punch list, and the exact
suite/soak/ui-sweep status of main at handoff.