Architecture
How each subsystem actually works today — weapons/build-craft, the elemental engine, enemies/bosses/survival, meta-progression & story, rendering/performance, dev tools.

For current build status, active launch gates, and session-start orientation, read
CLAUDE.md in the repo
root — that file changes every session and is deliberately not mirrored here.
Architecture
How each subsystem actually works today — weapons/build-craft, the elemental engine, enemies/bosses/survival, meta-progression & story, rendering/performance, dev tools.
Roadmap & Ideas
Vision, phasing, and the milestone backlog, plus raw idea backlogs (novelty content, the weapon/upgrade/synergy brainstorm) not yet triaged into a plan.
Specs & Plans
Every superpowers-workflow design spec and implementation plan written for this
project, in full — the paper trail behind each shipped system.
Design & Product
Visual theme, color, typography, and layout conventions (DESIGN.md); product/market
context (PRODUCT.md).
Housekeeping
The standing infra/tooling debt backlog — not gameplay tasks, those live in the roadmap and git log.
Research
Durable, multi-source investigation write-ups (genre/competitor research, etc.) — the fix for research output getting lost in conversation transcripts.